Mara Soverna May 23, 2020 18:11:24 GMT -8
Post by Mara Soverna on May 23, 2020 18:11:24 GMT -8
BIRTH NAME: Mara Soverna.
NICKNAME: The Girl From Nowhere.
AGE: 25 (8/20/1995)
WEIGHT: 145 lbs.
HOMETOWN: Philadelphia, PA.
PICTURE BASE: Hayley Williams
PREFERRED BRAND: Sanatorium (Mid-Length Bi-Weekly.)
PERFORMER NAME: Mara Soverna/Mara Sov.
ALIAS: "The Girl From Nowhere."
BILLED FROM: The Black Mirror.
WRESTLING STYLE: Striker/Technician with a focus on submissions.
RING PSYCHOLOGY (GIMMICK): Brutal technician with a heavy focus on keeping submissions up, the Girl from Nowhere looks to have her reputation set in stone in a new world by enforcing brutal violence on those that she faces. A trainee of 'The Guillotine' Graham Baker, she takes quite a bit from her trainer.
SUPPORTING CAST: N/A.
WEAPON OF CHOICE: Barbed Wire.
PREFERRED MATCHES: Submission Matches, Iron Man Matches.
CRIME COMMITTED(SANATORIUM ROSTER ONLY): Aggrevated assault, arson, property damage.
HATED MATCHES: Anything too rule-heavy.
IN-RING APPEARANCE: While in the Sanatorium, her ring gear has changed considerably. She wears a standard orange patient's top that's been cut at the midriff and sleeves and modified with some belts to give it a more rustic and flashy appearance. Her leggings are orange patient's trousers, cut at the knees, where she has a pair of old kneepads and boots that nearly go all the way up her thighs. She usually wraps her hands in boxing tape, and as she enters, she often has a hooded denim jacket she's managed to keep hidden for her entrance attire.
ENTRANCE THEME: "Gods In Heat" by Tobacco.
ENTRANCE: Sov approaches the ring with a hooded sleeveless jacket on, her head down as 'Gods in Heat' blares out through the speakers. She drops her hood down, and approaches the ring, a steadfast look on her face as she rolls in, bowing before her opponent. Not one for pageantry, she usually rolls to the corner and prepares for the match with little hesitation.
(10-15 moves please)
-Kicks: Enziguri, Hook Kicks, Superkicks, Spinning Kicks, any sort of quick-kick that does severe damage with a quick blow to the head. Usually used to set up a signature or a finisher, sometimes with a feint to set up Do Androids Dream?
-Knees: Bicycle, Pump, Single Leg High, and Knee Lift variants, as well as running knee strikes of all shapes and sizes. Mara will often nail an opponent with a knee strike to do heavy damage, and set them up for a finisher or signature.
-Arm-based Offense: While less frequent than kicks due to her training, Mara is no stranger to throwing elbows, forearms, and other arm oriented strikes to get the job done. Often, she'll combine these with her more potent leg strikes, to keep her opponents on their toes.
-Lifts: Pound for pound, Mara is impressively strong, allowing her to execute a variety of lifts and throws on smaller opponents-and even on some of those larger than her. Some standard maneuvers include snap suplexes, float-over suplexes, and Falcon Arrows.
-Suplexes: Mara's a fan of deadlift suplexes of most varieties, as they allow her to show off some of her impressive strength, most notably deadlift Germans and Gutwrench suplexes.
-Running Maneuvers: In addition to her running strikes, Mara also makes utilization of running Neckbreakers, Stomps, and other brutal moves to weaken and crush her opponents.
-Drivers: Taking a page out of her trainer's book, Mara is no stranger to using some maneuvers to drive her opponents' heads into the ground. Most notably, she'll stick to DDTs and 'Ranas, but she has plenty in her arsenals he's not afraid to break out when necessary.
-Aerial Maneuvers: As an aerialist, Mara is not afraid to break out high-intensity high-elevation maneuvers to disorient and do damage to her opponents. She'll often break out a Moonsault or Moonstomp to the outside of an opponent is avoiding her, or break out one in the ring if an opponent is taking too much damage without going down.
-Wrestling: While not the most technical mat-wrestler, and primarily having her Butterfly Cattle Mutilation as her most-practiced hold, Mara is also a master of roll-ups when necessary. She's able to very quickly and deftly maneuver a counter on an opponent into a roll-up, although her inability to secure a pin from these shows her inability to fully capitalize.
-Countering: Able to use most of her wits to counter moves her opponent will send her way, Mara is able to chain her own moves and counter her opponents' to keep momentum firmly on her side.
Crunch Time - Electric Chair Half Nelson Driver.
Nitrogen Gun - Fireman's Carry Neckbreaker.
Transient Programming - Neckbreaker into a Butterfly Suplex, sometimes rolled back into Annihilus.
FINISHING TECHNIQUES.[Two Maximum]
DS32 - Question Mark Kick (feinted with a low kick to get an opponent's guard down followed up with a potent kick to the side of the head, usually for a KO.)
Annihilus - Pretzeled Cattle Mutilation, usually after a Butterfly Suplex.
Seemingly a transplant from some retro time ages ago, Mara carries an almost irresistible aura about her. She seems to be a 'glitch in the matrix', someone who doesn't quite belong and uses that status to her advantage. Finding herself in a virgin land, Mara's goal has been-and continues to be-to endear herself to fans around the world as she tries to find her way back home.
A confused Sov lashed out at those around her, leading to her capture and imprisonment in the Sanatarium. She's used her training from her old teacher, Graham Baker, to try and make allies and survive. However, her desire to find out her true place in the world overpowers most other urges in her life.
ARE YOU ABLE TO WRITE MATCHES IF YOU HAVE FREE TIME?: On occasion!
HOW DID YOU FIND US: Thru Eden.